

No article about BattleTech lore would be complete without mentioning the definitive BattleTech wiki, (opens in new tab). This book established the format for all later Technical Readouts as a mixture of mechanics and storytelling. Many of these military assets are downgraded remnants from the glory days of the ancient Star League, with in-world deployment histories and notable pilots.
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Nominally a resource for tabletop gameplay stats, TRO 3025 is chock full of lore write-ups and full page illustrations for mechs, vehicles, and even spaceships present in the BattleTech universe. It's a good sampling of everything the BattleTech universe has to offer in terms of action, suspense, intrigue, and giant robot duels. This book is notable for its entirely standalone nature, being supported by existing lore but not requiring previous knowledge to become immersed. Solaris is a political microcosm of the rest of the Inner Sphere, and rumblings of civil war within neighboring Great Houses has everyone on edge. Illusions of VictoryĪ personal favorite, Illusions of Victory skips forward over a decade after the start of the Clan Invasion and centers on the game world of Solaris VII. The Clanners and the strangeness of their society and obvious military might are also introduced here. Continuing with the approach of the Warrior trilogy, Stackpole introduces new scions of previous heroes and villains and advances the political landscape.

Another era-defining series, these three books capture a picture of the Inner Sphere and its warring Great Houses immediately before the apocalyptic Clan Invasion and their response to the threat of total annihilation.
